As the club wasn't able to meet in its regular location last Saturday, Quinny kindly volunteered the use of his pool room for us to play a special 4 a side match based on the historical Battle of Lowenbruch. Andrew B. planned the game and supplied the figures, Calpe Prussians and Front Rank French and Allies.
The premise was that Bertrand's command wanted to seize the road to Berlin, but the Prussians were determined to stop him. As it was set in 1813, both sides had a great deal of conscript and landwehr troops to increase the frustration levels. The French command consisted of a French (Robin, taking command as Bertrand), a Wurttemberger (Garry) and an Italian (me) division with Wurttemberg cavalry and the French guns commanded by Andrew. The Prussians were commanded by our host Quinny (Thumen and arty. res.), Tim (Tauentzien and cav. res.), Jim (Borstell) and Pete E (Krafft).
The game started with both sides advancing, me to grab the village in front to secure the right flank, Garry secured the woods to his front and Robin just advanced to the front. Andrew linked Garry's woods with my village with the artillery reserve and kept the cavalry reserve on my right flank.
There was a good deal of maneuvering for the first few turns, and Jim threw away his Jaegers by trying to disorder my guns on the left flank of the village, but good rolling on my part wiped them out fairly quickly. Tim went straight up the guts and placed himself in front of Robin's guns and then declared a charge on them. Robin responded by counter charging with his infantry stationed behind the deployed batteries. The resulting melee caused the Prussian landwehr to flee. Meanwhile, Garry's Wurttembergers came out and charged the remaining Prussians on the left flank of the broken units, which continued the rot, causing them to flee as well. Robin's extreme left battalion of the charging brigade ran into one of Quinny's batteries whose crew elected to fire and then flee the guns, causing the decimated French battalion to also flee, leaving a lonely set of guns in the middle of the field. These defeats led to a divisional morale test that Tim failed, resulting in his whole division retreating to the edge of the board.
Meanwhile, on my flank, I wasn't playing my most tactically brilliant game! I'd taken a couple of the built up areas in the town, but left myself exposed on the right flank of the village, occupying a BUA that faced the might of Pete's forces in front of me. I could see that 3 of his infantry batallions were shaping up for a charge to expel me from that BUA, so I decided to evacuate rather than be forced out, but still moved a battery up to the flank of the building I'd just evacuated, inviting it to be charged or fired on in the flank at a later stage, almost guaranteeing it's destruction. Jim had already taken 2 BUAs on the other side of the village, bottling up one of his better battalions, while he tried to charge through the town to reach my other troops ensconced in BUAs. But these troops were conscripts and couldn't deal with the number of disorders caused, allowing me to repulse his attacks easily.
Robin's success couldn't be exploited, as he had no reserves to follow up with. Quinny, took advantage of this, getting in on Robin's exposed flank and letting rip with his 12lbers. Robin's exposed battalions couldn't take much of this and broke, or were persuaded to leave the field by Quinny's nearest battalions and the cavalry reserve. Robin withdrew to regroup, leaving the yawning gap caused by Tim's retreat safe for the moment. Robin's other flank was kept in check by some Landwehr lancers as he had no cavalry to counter it.
Garry's moment came to put pressure on the centre and take some off Robin. His Wurttembergers advanced to threaten both Quinny's and Jim's Prussians, forcing their attention away from following up on Robin's sad and sorry Frenchmen, followed by Andrew's heavy 12lber artillery.
On my flank, I'd crowded my reserves too close to the forward line and would have been in a pickle if I'd left them there when the inevitable charge happened. I also had to sort out my line in order to give Andrew's cavalry a chance to influence the battlefield, as I kept encroaching on his charge lines. Tim sent a messenger to Pete to tell him to stop shilly-shallying (or the German equivalent; 'Nichts mit der gestumpfing, dumkopf!' maybe?) and get on with the attack, so Pete sent in his jaegers to soften up my doomed artillery, but again I blasted them from the board with some fairly impressive dice rolling (even if I do say so myself!).
Next turn I tried to limber the artillery and move it, but fired in the flank at close range from the BUA on the left caused the crews to break and flee. Pete then put in a charge by 2 battalions of his better infantry on the extreme right battalion of Italian light infantry which were in closed column to counter the cavalry threat. The Italians broke and fled, leaving Andrew's guns exposed. He limbered and moved his guns out of range of the threat.
Pete withdrew the successful battalions out of harm's way and I formed my 2 remaining Italian light battalions in an anchored line on the BUA to the left, in order to dissuade any further fuss. I survived a charge by his cavalry, getting my right hand light battalion into square with the general attached, which caused his charge to fail. Pete and Andrew, then fought an inconclusive cavalry battle on the extreme right flank, but that's all we needed, as it stopped Pete getting through our flank. It was good going with the dice on Andrew's part, as his Wurttemberg chasseurs weren't much chop compared to Pete's hussars.
Pete then launched a charge on my anchored line, succeeding in pushing it back with losses, but leaving him exposed to counter-attack. I had previously maneuvered my best unit, the Milan Guard, to a position to threaten any flank presented to it, but Pete had also prepared a second line to counter charge any attack on his exposed unit. I sent one of my weaker line units in as the sacrificial lambs on a suicide attack on the exposed column, triggering the inevitable counter-charge from the Prussian second line defense, but I in turn, launched my Milan Guard at the exposed flank of this attack, carrying on through that battalion into the next and causing all sorts of trouble for Pete. Andrew chimed in with some well placed artillery shots and quickly Pete suffered a divisional morale check that sent everything scooting back 9". Breathing space for the Italians!
In the meantime, Tim had rallied his division and rejoined the battle, but Garry aggressively counter-attacked, breaking a couple more battalions leading to Tim's 2nd divisional morale check, which he again failed. Quinny had Robin on the ropes on the left flank and ended up forcing a divisional morale check on him, resulting in Robin's French also giving way (As you may note, the details are sketchy here as to how these things happened, as I was engrossed in my side of the table!).
The battle ended here with neither side being able to land a killer blow and follow up with reserves, as neither side had any. One could argue tactically, the Allies won as we had forced 2 divisions out of 4 to break off (3 if you count Tim's original break), but one could also argue strategically that the Prussians won as they denied us the road to Berlin.
Whatever, it was a great battle with ebbs and flows with neither side getting the upper hand. I was pleased that my tactical mistakes weren't fatal and that I could pull a short term victory off in forcing Pete into a divisional morale check. Even Robin was not completely abandoned by the Dice Gods, as he usually is, and managed to roll well when needed (well, sometimes!), and Quinny seemed to be affected by the bad dice juju, instead.
Battle of Lowenbruch OB
Prussian
The premise was that Bertrand's command wanted to seize the road to Berlin, but the Prussians were determined to stop him. As it was set in 1813, both sides had a great deal of conscript and landwehr troops to increase the frustration levels. The French command consisted of a French (Robin, taking command as Bertrand), a Wurttemberger (Garry) and an Italian (me) division with Wurttemberg cavalry and the French guns commanded by Andrew. The Prussians were commanded by our host Quinny (Thumen and arty. res.), Tim (Tauentzien and cav. res.), Jim (Borstell) and Pete E (Krafft).
The game started with both sides advancing, me to grab the village in front to secure the right flank, Garry secured the woods to his front and Robin just advanced to the front. Andrew linked Garry's woods with my village with the artillery reserve and kept the cavalry reserve on my right flank.
There was a good deal of maneuvering for the first few turns, and Jim threw away his Jaegers by trying to disorder my guns on the left flank of the village, but good rolling on my part wiped them out fairly quickly. Tim went straight up the guts and placed himself in front of Robin's guns and then declared a charge on them. Robin responded by counter charging with his infantry stationed behind the deployed batteries. The resulting melee caused the Prussian landwehr to flee. Meanwhile, Garry's Wurttembergers came out and charged the remaining Prussians on the left flank of the broken units, which continued the rot, causing them to flee as well. Robin's extreme left battalion of the charging brigade ran into one of Quinny's batteries whose crew elected to fire and then flee the guns, causing the decimated French battalion to also flee, leaving a lonely set of guns in the middle of the field. These defeats led to a divisional morale test that Tim failed, resulting in his whole division retreating to the edge of the board.
Meanwhile, on my flank, I wasn't playing my most tactically brilliant game! I'd taken a couple of the built up areas in the town, but left myself exposed on the right flank of the village, occupying a BUA that faced the might of Pete's forces in front of me. I could see that 3 of his infantry batallions were shaping up for a charge to expel me from that BUA, so I decided to evacuate rather than be forced out, but still moved a battery up to the flank of the building I'd just evacuated, inviting it to be charged or fired on in the flank at a later stage, almost guaranteeing it's destruction. Jim had already taken 2 BUAs on the other side of the village, bottling up one of his better battalions, while he tried to charge through the town to reach my other troops ensconced in BUAs. But these troops were conscripts and couldn't deal with the number of disorders caused, allowing me to repulse his attacks easily.
Robin's success couldn't be exploited, as he had no reserves to follow up with. Quinny, took advantage of this, getting in on Robin's exposed flank and letting rip with his 12lbers. Robin's exposed battalions couldn't take much of this and broke, or were persuaded to leave the field by Quinny's nearest battalions and the cavalry reserve. Robin withdrew to regroup, leaving the yawning gap caused by Tim's retreat safe for the moment. Robin's other flank was kept in check by some Landwehr lancers as he had no cavalry to counter it.
Garry's moment came to put pressure on the centre and take some off Robin. His Wurttembergers advanced to threaten both Quinny's and Jim's Prussians, forcing their attention away from following up on Robin's sad and sorry Frenchmen, followed by Andrew's heavy 12lber artillery.
On my flank, I'd crowded my reserves too close to the forward line and would have been in a pickle if I'd left them there when the inevitable charge happened. I also had to sort out my line in order to give Andrew's cavalry a chance to influence the battlefield, as I kept encroaching on his charge lines. Tim sent a messenger to Pete to tell him to stop shilly-shallying (or the German equivalent; 'Nichts mit der gestumpfing, dumkopf!' maybe?) and get on with the attack, so Pete sent in his jaegers to soften up my doomed artillery, but again I blasted them from the board with some fairly impressive dice rolling (even if I do say so myself!).
Next turn I tried to limber the artillery and move it, but fired in the flank at close range from the BUA on the left caused the crews to break and flee. Pete then put in a charge by 2 battalions of his better infantry on the extreme right battalion of Italian light infantry which were in closed column to counter the cavalry threat. The Italians broke and fled, leaving Andrew's guns exposed. He limbered and moved his guns out of range of the threat.
Pete withdrew the successful battalions out of harm's way and I formed my 2 remaining Italian light battalions in an anchored line on the BUA to the left, in order to dissuade any further fuss. I survived a charge by his cavalry, getting my right hand light battalion into square with the general attached, which caused his charge to fail. Pete and Andrew, then fought an inconclusive cavalry battle on the extreme right flank, but that's all we needed, as it stopped Pete getting through our flank. It was good going with the dice on Andrew's part, as his Wurttemberg chasseurs weren't much chop compared to Pete's hussars.
Pete then launched a charge on my anchored line, succeeding in pushing it back with losses, but leaving him exposed to counter-attack. I had previously maneuvered my best unit, the Milan Guard, to a position to threaten any flank presented to it, but Pete had also prepared a second line to counter charge any attack on his exposed unit. I sent one of my weaker line units in as the sacrificial lambs on a suicide attack on the exposed column, triggering the inevitable counter-charge from the Prussian second line defense, but I in turn, launched my Milan Guard at the exposed flank of this attack, carrying on through that battalion into the next and causing all sorts of trouble for Pete. Andrew chimed in with some well placed artillery shots and quickly Pete suffered a divisional morale check that sent everything scooting back 9". Breathing space for the Italians!
In the meantime, Tim had rallied his division and rejoined the battle, but Garry aggressively counter-attacked, breaking a couple more battalions leading to Tim's 2nd divisional morale check, which he again failed. Quinny had Robin on the ropes on the left flank and ended up forcing a divisional morale check on him, resulting in Robin's French also giving way (As you may note, the details are sketchy here as to how these things happened, as I was engrossed in my side of the table!).
The battle ended here with neither side being able to land a killer blow and follow up with reserves, as neither side had any. One could argue tactically, the Allies won as we had forced 2 divisions out of 4 to break off (3 if you count Tim's original break), but one could also argue strategically that the Prussians won as they denied us the road to Berlin.
Whatever, it was a great battle with ebbs and flows with neither side getting the upper hand. I was pleased that my tactical mistakes weren't fatal and that I could pull a short term victory off in forcing Pete into a divisional morale check. Even Robin was not completely abandoned by the Dice Gods, as he usually is, and managed to roll well when needed (well, sometimes!), and Quinny seemed to be affected by the bad dice juju, instead.
Battle of Lowenbruch OB
Prussian
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French Army of Berlin | |
12th Division - Morand | 38th Division |
2/8th Legere | 1/9th Wurttemberg Light |
4/8th Legere | 1/10th Wurttemberg Light |
1/13th Line | 1/7th Wurttemberg Line |
2/13th Line | 2/7th Wurttemberg Line |
3/13th Line | 1/1st Wurttemberg Line |
4/13th Line | 2/1st Wurttemberg Line |
6/13th Line | 1/2nd Wurttemberg Line |
1/23rd Line | 2/2nd Wurttemberg Line |
2/23rd Line | 1/4th Wurttemberg Line |
4/23rd Line | 2/4th Wurttemberg Line |
6/23rd Line | 1/6th Wurttemberg Line |
1/2nd Foot Artillery | 2/6th Wurttemberg Line |
3/2nd Foot Artillery | 1st Wurttemberg Foot |
15th Division | 24th Light Cavalry Brigade |
1st Brigade | 1st Wurttemberg Chevauleger |
3/1st Italian Line | 3rd Wurttemberg Jager zu Pferd |
4/1st Italian Line | 1st Wurttemberg Horse Artillery |
2/4th Italian Line | |
3/4th Italian Line | Reserve Artillery |
4/4th Italian Line | 24/2nd Foot Artillery |
2nd Brigade | 26/2nd Foot Artillery |
2/1st Italian Legere | 25/4th Foot Artillery |
3/1st Italian Legere | 8/4th Horse Artillery |
4/1st Italian Legere | |
3/6th Italian Line | |
4/6th Italian Line | |
3rd Brigade | |
1st Milan Guard | |
2/7th Italian Line | |
3/7th Italian Line | |
4/7th Italian Line | |
1/1st Italian Foot Artillery | |
13/1st Italian Foot Artillery |
Great looking collection your friend has Rosbif (and battle report).
ReplyDeleteYou guys have built up some excellent armies. I think I will have to try and persuade the wife to up sticks and move somewhere within 50 miles of you guys ;-)
Awe the best
Paul
Wow... a nice AAR.... 1813 and the Peninsular War, it seems like you and me both want to play similar periods.
ReplyDeleteBest regards
Rafa
Great battle Rosbif !!! Fantastic look !!
ReplyDelete