OWW!
Well, boys and girls, that's been a long wait between stories! Have you been waiting patiently?
After the enforced hiatus due to the relocation of La Maison de Rosbif, I made it for one last game at the club a couple of weeks ago (I gave the last meeting a miss as the temperature soared above the 40°C mark: I was amused by the steady trickle of emails as people faced reality and pulled out of games one by one!).
I partnered Paul in a game against Darren and Garry where both sides had to control the central cross-roads and the bridge. Each player was allowed one unit to start 24" from the long end of the table, so I chose one regiment of light dragoons in skirmish order, while Paul went for a big highland regiment. I suppose we should really have talked about plans before we started, but as Darren had had explained the details of the scenario only moments before we hadn't really thought about what we were going to do beyond me being the advance guard and Paul being the main body and taking overall command. If we'd thought about it a little more, I probably would have chosen infantry rather than skirmish light cavalry and suggested one of us take at least one of the building in the first move. As it was, we won the initiative and had the first move, so I reformed my cavalry and Paul moved up to forma line between the village and the bridge, but still on the near side of the bridge. This allowed Darren the easy task of marching his advanced infantry battalion forward and taking the furthest village BUA facing us!
Meanwhile, my advanced guard of a light infantry brigade marched up the road and deployed in the farmland in front of the village. Even without enemy interference, I was at a disadvantage due to the disorders occasioned by charging across ploughed fields. The horse gun battery moved up to support my cavalry on the left flank, while my remaining two infantry brigades and artillery marched up the road. Behind my command came Pauls, with more infantry and just about every gun in the British Expeditionary Force!
The problem soon became apparent that we didn't have the space to deploy properly and also hadn't used our different arms in nearly as clever a way as our opposition, as it was soon plain to see! Darren added a cavalry threat to his steady infantry advance and soon Paul was forced to square up to meet the threat. Of course, that just meant an easier infantry target, so his highlanders were duly broke by a massed infantry charge. That meant that we not only had to take the occupied BUA, but we now had to fight to regain the bridge crossing.
After a little to-ing and fro-ing between our cavalry, Garry managed to chase off my light dragoons, allowing his light infantry to start flanking our advance on the left. It also meant that my preparations for the attack on the village had no protection from Darren's other sneakily positioned cavalry. I tried to block his advance by putting out an infantry square in his path of attack, but it wasn't placed far enough to the front. When I finally launched my attack, his cavalry counter-charged, collecting my left hand column and smashing it before coming into contact with the square. My attack fizzled as a result, and the square was then polished off by Garry's infantry, with the added bonus of capturing my general. Oh, the shame!
From then on in it was just a matter of holding the line in the hope that Garry and Darren might come a-cropper and be open for the counter-attack, but with control of the village and the bridge, they really didn't need to attack. Poor old Paul was in such a tight area he couldn't deploy his troops into line and was ripe for the plucking. Garry got in amongst his columns and ni the mayhem connected with the flank of one of my lines, threatening to roll me up from the left. Darren attacked the guns from front on in the last action of the day, managing to weather the storm of canister to put paid to the defensive line. In another turn he could have broken through my thin red line.
A couple of lessons learned (if not already known, but forgotten):
- if there's an objective, start with a plan; don't make it up as you go along,
- use appropriate troop types to achieve that plan,
- use combined arms to your best advantage.
An ignominious end to the year, I'm sure you'll agree! Roll on 2016.
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Perhaps not the final game of the year that you were hoping for, but an enjoyable run out nonetheless.
ReplyDeleteHard luck old chap. Merry Christmas!
ReplyDeleteGreat batrep and even greater (?) to have you back! Merry Christmas!
ReplyDeleteWe have all had games like that haven't we, you can almost see the mistakes as you make them, but seem unable to prevent them?! It does seem to always come back to taking a bit of a breath and making a plan!
ReplyDeleteGreat write-up and some lovely photos Ben. Looking forward to your first of 2016.
James