Saturday, November 2, 2013

Confusion in Action - or; How to Give Cossacks a Free Hand!

The Cossacks in question!
I hosted a scenario for at the club last weekend for 5 players set in Deepest Russia. It was loosely based on the previous scenario loosely based (loosely!) on the Battle of Boyaca which I'd run previously. (See here for a reminder).

The premise was that the Russians guarding a strategic river crossing had sent out a reconnaissance in force to find out where the French were. To their consternation, the French were a lot closer than they expected, so a race developed to secure the river crossing and deny it to the other side.

I thought that for an exciting twist that forces would enter the board at random times and locations determined by dice rolls. First each player would roll to get their respective vanguard (up to a third of their total force) on the board. Then two turns after their vanguard enters the board, each player rolls for their main body and where it enters the board. A recipe for hijinks and pratfalls, I'm sure you'll agree!

As it was two French players vs. 3 Russians, Vana and I got to field 1500 points each while the Russians (Darren, Jim and Paul) had 1000 points each. I had made my list up for an even 2000 points on the off chance that another French player would join, but actually forgot to knock off the extra 500 points when deploying my main force, sorry Russians! (not that it actually helped me as you'll soon notice!)

The playing field: all sides of the board across the river, away from the camera were entry points for each player determined randomly by dice roll

Darren was first to successfully roll to enter the board with his hordes of Cossacks on the right side of the board as viewed in the picture above.

Close up of his lovely painting and basing style 

Vana's vanguard (it's got a nice ring, hasn't it?) enters the board from the opposite end from the objective

A couple of turns later, my vanguard enters on the left

Darren's cossacks sweep into the centre of the board to cut off any swift French advance on the river.

Paul's vanguard enters closest to the river crossing on the right hand side of the board. Note; the Opolchenie were promoted to Jaegers for the purposes of this game!

Jim's vanguard enters the board on my right flank which stymied my plans for racing to the river!

I was surprised at how quickly everyone got at least part of their force on the board. I was expecting the momentum to ebb and flow as the upper hand passed from one side to the other, but no-one really established themselves before the others got on the board. It'd be interesting to play this again and see how differently the sequence of events turns out.

With cossacks to the front and left and jaegers and artillery to my right, my vanguard was feeling a little boxed in!

Never fear! Vana's here!

Cossacks charged his flank.
Vana's infantry click their fingers, form square and yell particularly hurtful abuse until the cossacks run away.

My infantry move forward behind their light cavalry screen

The Italian 2nd Chasseurs make their debut!

They screened the limbered artillery and infantry while they moved up and provided a link with Vana's advancing light infantry.

My French chasseurs in echelon screening my infantry form the threat to the right.

Vana's infantry march on while his general keeps a weather eye on the cossacks in the background.

Jim unlimbers his guns...

...while his infantry form closed columns with their backs to the river!

Vana's the first to get his main force on the board! Unfortunately it was in the exactly the same spot his vanguard came on, the furthest away from the objective as possible!

He went for quality over quantity with a 12lb battery, dragoons and hussars as well as his elite and veteran infantry.

In a risky, but ballsy move, Vana deployed the battalion in square back into line, daring the cossacks to charge.

The remaining battalions of the regiment face the cossack threat to the front in closed column formation

The cossacks take the opportunity charge and close in on Vana's brave infantry line, who fire before contact and empty several saddles, sending the cossacks fleeing.

Vana's cavalry move forward to threaten the the flank of the mauled cossacks!

Meanwhile, the remainder of Vana's vanguard (so alliterative!) push on to the objective despite the continuing cossack threat.

Meanwhile, my guns unlimber and fire on the infantry square guarding Jim's artillery's flank

I was hoping to cause them enough damage to throw in the cavalry and sweep away the damaged square and get into the artillery. Probably wishful thinking, though! Dragoons or cuirassiers maybe. Chasseurs? Probably not!

General Ornano got his first Guernsey, too.

Whatever was going to happen, I needed to get my infantry into a position where they could bring weight to bear, so I formed up my regiment

Vana's impetuosity  comes back to haunt him as both Paul's and Jim's infantry form up to threaten his flanks!

The inevitable happened and after Paul charged Vana's flank and broke one battalion, a cascade of failed morale tests sent the rest of the regiment running, too! 
The high water mark: Vana's remaining battalions approaching the objective after the routing of the other battalion.

Then they joined their fellows routing to the rear!


At this stage, Darren rolled for his main body to enter the board; the rest of a whole cavalry division! This appeared next to where Vana's main force entered and threatened the rear of his newly arrived cavalry!

Darren's lancers charge Vana's dragoons. Vana only just managed to about face before the lancers were on top of him, and so met them at a standstill.


Paul's main body enter the board in Vana's flank and my rear!

The state of play: Vana's and my vanguard in the foreground; Vana's main body dispersed between the middle and rear of the picture; Darren's main body in the far right corner; and Paul's in the far left corner!

My vanguard facing Jim's, with Vana's remnants on my left, while Darren and Paul's vanguards hold the village

The complexion of the game changes when my (too large!) vanguard appears right behind Paul's vanguard and the objective!

Vana's dragoons got thumped in the flank after trying to extricate themselves from a 'damned if they do; damned if they don't' situation.

Then his hussars got a surprise from Darren's hussars. A charge up the rear! Ooo-er matron!

Run for your lives!

My Italian chasseurs double back to threaten Paul's flank...

...while my infantry charge Jim's guns. I misjudged the distance and ended up just in front of the battery! D'oh!
One battalion is broken in the ensuing barrage.

Paul pivoted his guns to see off Vana's broken hussars (Paul helpfully takes them off the board for Vana. Such a gent!)


Vana's penny packets of infantry distributed to block cossacks...

...and other cavalry. Note the guns in the background, though!

Vana's main body between a rock and a hard place! Paul's Russian line charges Vana's column just beyond the wods.

On the other flank, Jim's infantry advances boldly in closed column while Darren's dragoons lurk.

I unwisely pivoted the chasseurs, precipitating am opportunity charge by Darren's dragoons...

...with the following results! Chasseurs and guns lost and Velites pushed back on to their supports.

Back with my vanguard in front of the guns, I elected to charge the only battalion not directly facing the guns. I thought it was outside the arc of the guns' fire, but it wasn't! Casualties from the gun and the infantry caused a morale check I failed! If I'd charged the whole regiment, I might have spread the casualties and therefore survived any resulting morale test. Hindsight's wonderful!

On Jim's turn, artillery fire breaks two more battalions...

Run away!

...and the others soon follow!

Suddenly, the pressure's off Jim's vanguard!

After my main body cavalry debacle (see the background) I moved the remaining cavalry regiment (my Bavarians on debut) into Paul's artillery's flank

One of my brigades holding the centre.
One of the best photos of my troops in action IMHO! (you might notice a cropped version of this picture in the blog masthead)

Darren's dragoons charge again! The Velites keep running and the battalion nearest the threat fails to form square in time. Luckily, the next in line did!

The dragoons are brought up by my solid square, blown nad with 2 disorders.
They are isolated amongst a lot of angry infantry! Not a good place to be for cavalry!

In my next turn, I moved an infantry battalion into the dragoons' flank and fired. The cavalry's resulting morale test failed and they melted away like snow in spring!

The Bav Cav lick their lips at the flank target!

Curses! Darren's cossacks trot into MY flank to spoil the fun!

No matter; they unleashed carbine fire into the artillery's flanks causing them to flee the guns for the village. How very un-Russian of them! Meanwhile, the infantry in closed column in support block the enemy cavalry.

The rest of Darren's cossacks cause merry hell in the centre. Vana's infantry think they have the upper hand on the flank of one cossack unit, little realising they're about to be taken from the rear (ooo-er, matron! #2)

What I'd been gearing up for all this time was for an attack on the BUA occupied by Paul's vanguard. The pre-melee was completely flubbed as I rolled a 1 while Paul didn't! Good night Irene! Any chance of gaining the objective now was gone.

My vanguard was still active, though. Combined arms managed to get one of Paul's battalions running

Run away!

Back with the main body, the cossacks charged my Bavarians in the flank.
They fled before contact was made!

The cossacks continued on into the infantry who stood firm and repulsed their weak attack, while the artillery crews return to their guns


With Vana's commands either being crushed in a vice form all sides, or being picked off piecemeal, and my failed attack on the village, it was clearly a Russian victory.

All Vana and I had to look forward to now was the Emperor's displeasure and a command in Spain!

Tuesday, October 22, 2013

General de Division Phillipe Antoine Ornano (and friend)

This is my Franco-Italian light cavalry command stand for my Borodino IV Corps project. He'll be in charge of the Italian chasseurs of my last posting as well as the Italian 3rd Chasseurs (yet to come) and the French 9th and 19th Chasseurs from my existing collection.

The general is from the Italeri horse artillery set 6018, while the aide is from the Italeri Imperial General Staff set 6016. I've mentioned before that the aide's original headgear is an odd kepi-looking hat, completely inaccurate and out of place, so I've again replaced it, this time with one of the wonderful heads by Franznap.

I'm hoping these dandies will inspire the division to stirring feats of valour in the plain north of Borodino. Watch out Cossacks; he's got his eye on you!







Sunday, October 20, 2013

2 ° Cacciatori a Cavallo

Here's my completed regiment of the Italian 2nd Chasseurs for IV Corps using 3 separate kits; the riders' bodies from Italeri set 6080, heads from HaT 8095 and 8167, and horses from Italeri set 6008. The horses from the original set are butt-ugly and also have the wrong saddle furniture, so I used the lovely horses from the hussars set. The officer rides a horse from Italeri 6018, which has the correct shabraque, but isn't quite so animated as the rest of them!

The full regiment in line

Avanti!

Elite company

NCO and colour bearer

Another view of same

Colonel and bugler.
See? He's fine, Phil! Just a little headache ;-)

I love the figure with the bouncing carbine!

Elite trooper

Tuesday, October 15, 2013

Italian Stallions

This is my first attempt at mobile blogging with both text and pictures added using an app (god, I hate that term, but calling it an application seems worse!) downloaded onto my phone.

These chaps are by Italeri, but suffer the curse of no chin, so I've given them heads from the useful HaT 8095 set again. The officers have heads from the HaT Middle Guard set to give them an air of superiority, while the poor bugler had a wounded head from Lancier Bleu.

This represents the Italian 2nd Chasseurs for my IV Corps Borodino project. I'll quickly paint up their mounts and hopefully have them ready for Friday. Having said that, there's probably little chance they'll be ready in time!



Sunday, October 13, 2013

Palouse Wargaming Journal -1st Birthday Great Giveaway!

Jonathan looking très élégant
Jonathan Freitag over at the Palouse Wargaming Journal is celebrating his blog's 1st anniversary with a book giveaway - dashed decent of him, I say! Many happy returns, Jonathon, and may there be many more.

It's an excellent blog with a wide range of historical figures on display. I must (shamefully) admit to not visiting more often and hope to remedy that in the future!

He has a range of books on offer, mainly devoted to the Napoleonic and ECW periods, but also one on the ACW and one on general military history. If none of the books grabs your fancy, he's also open to negotiation for a sample from his lead mountain!

Please visit his blog, become a follower (if you're not already) and sign up for the giveaway, or just revel in his wargaming adventures!

Thursday, October 10, 2013

Deuxième Pistolet Pop!

Here's my second regimental artillery piece for the Borodino project. Again, the gun is a Eureka 15mm Austrian 6lber masquerading as a 20mm 3lber, but the artilleryman is different to the last one. This chap is from the lovely Zvezda set 8028, of which I'll be painting more of soon, but he's had a head mod using the Franznap bonnet de police head. The match between figure and head is perfect; it's like the head were made for this figure!

I'm not sure who he's signalling to as he sights the gun, but I love the commanding way he's waving his hand. Perhaps he's telling the back row to pipe down because he has to concentrate!



Here's both pop-guns side by side with extra added smoke wisp to the original gunner's portfire!


Tuesday, October 8, 2013

Whoop(ing)-de-do!

My painting output has come to a grinding halt as I've been crook for nearly 2 weeks now with what the doctors initially thought might be pertussis, or whooping cough. I tested negative, but that still doesn't make it any easier after coughing my guts out (literally; coughing til you puke isn't fun!). The cough is settling down, but a side effect is that it's ruined my vocal chords, so I can't talk above a whisper without making my throat feel like I'm gargling razor blades. I'm hoping that a side effect of the coughing will be that I'll have a six-pack like a Greek adonis, but as we speak there's still no sign.

How'd I'd look if life were fair..
...but I'm a wargamer! Who am I kidding?

Anyway, there's been a little wargaming action in between coughing spasms; I've started on my Italian chasseurs for IV Corps and another regimental gun base. I'll post photos once they're completed.

Until then, here's some pictures of a 28mm figure I received some time back from Kawe at Grossbeeren1813 in a draw to celebrate his blog milestone. It's part of his wonderful Westfalia Miniatures range of which I regret I don't own more. As they're 28mm figures I'd have to start a whole new collection, which I don't think I could cope with at the moment!

She's a French Cantiniere taking up arms to defend her wares against the enemy. I'm thinking of making a small diorama with her as a centrepiece.






On another note, HMS Frolic has arrived! She is officially 18mm in scale, but I'm hoping that my 1/72nd British Sailors and Marines will fit. If not, I'll  eventually buy an 18mm crew.

Unfortunately, she'll be a project for the new year as I'm still up to my elbows in the Borodino project, the deadline of which is rapidly approaching!






Tuesday, October 1, 2013

Bavarian Cavalry - Cheveau-Leger No.6 & Regimental Gun

These have taken a longer time than the multitude of infantry battalions I've been churning out! I've been at these for over a month now, and I've got 3 more Bavarian cavalry regiments to go. Hope to get the rest out of the way quicker!

The riders are form HaT set 8030 with the horses from Esci set 218. The horses just seem to be nicer than those that came with the riders. The only drawback with the Esci horses are the lack of reins and circular mold marks on one side of the flanks. I couldn't do anything about mold marks, but I tried to rectify the lack of reins by gluing cotton thread from horses' mouth to riders' fists. It was very fiddly and after a lot of swearing, I'm still not sure if it was worth the effort.






Also completed is the first of 8 regimental guns for VI Corps. The gunner is from HaT set 8229 with a head mod from HaT set 8095 (what else?). Works well, I think! I'll also probably use Zvezda gunners in the mix, too. I'll probably also add the cotton wool smoke to the port-fire at some stage as well.



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