Showing posts with label Scenarios. Show all posts
Showing posts with label Scenarios. Show all posts

Saturday, March 4, 2017

Crash or Crash Through!


"Did we hit anything?"

I finally made it back to the club this weekend past after a run of real-world priorities got in the way of hobby-time. I ran a scenario with my figures, so this post features only 1/72nd scale goodness with none of these over-fed 28mm figures hogging the limelight! Apologies in advance for the photos; I forgot my camera and was reduced to using my phone, so some are rather blurry while others have a lot of foreground/background which I couldn't be ar*ed cropping.

The scenario I came up with was based on a generic scenario from the book Wargamer’s Scenarios: The Peninsular War 1808 - 1814 where the Anglo-Iberian forces are strung out across the table, screening a French occupied town (off-table). The French player is in command of a concentrated force, and needs to open the road to the town. The French forces start the game with ~500 points less than the allies, but that's tempered by the fact that at least half the allied force is made up of a Spanish division. The rest of the allied force consists of an Anglo-Portuguese division. Each brigade of each division starts off in an isolated position, so each allied commander has to decide whether to concentrate, or to earn individual glory by attacking a French flank.

I took the Portuguese brigade of 2 line and 1 Cacadore battalion, and my new artillery battery. Garry took the British brigade of 1 highlander battalion, 1 light battalion and 1 line battalion (and a couple of riflemen), and John S. took the 2 Spanish infantry brigades as well as commanding the only allied cavalry.

Quinny went French for the 2nd week in a row. After vowing never to play French when a British force was on the table (proud ex-Pom that he is!), he broke his vow last week and won. Now it seems patriotism is trumped by winning, no matter which force he commands! He decided that the only way to win was to go on the offensive right from the start, and the Spanish were the obvious candidates for attack.

The Spanish began by concentrating around the village on the road, while the cavalry lurked in the background, probably the best place for Spanish cavalry actually! John occupied the building closest to the French and strung out a battalion in line from the occupied building to another battalion in closed column, creating an anchored line. A determined 3 battalion charge on the building soon cleared the Spanish from the town, allowing the cavalry to then charge the dislocated anchored line. In short order, the line and closed column were all running. The French then turned their attention to the rest of the Spanish infantry and sent them packing. John then had to roll for divisional morale, but failed of course. He then attempted to issue a recall order in the next turn. The order was successfully issued, but in the following morale check, the division chose to ignore the order and bug out for the hills! John was left with the cavalry and one lonely unit of angry townspeople, or guerrillas. Quinny casually neutralised the Spanish cavalry, except for the Extramadura Lancers, who danced around the French rear to no great effect!

Quinny was then able to turn his attention to the British and Portuguese. I managed to put a line battalion in the nearest building which had been vacated by the French, just to make life difficult for them. I planned on using the artillery to make life difficult for the enemy, while my cacadores were to take on the nearest enemy infantry. The main flaw to this plan was the fact that the Portuguese artillery couldn't hit the  broad side of a barn, and, after a minor success against enemy infantry, the small French chasseur unit kept the cacadores in closed column. While I was kept focussed to the front, Quinny sent a couple of battalions around the rear of my position. The only bright spot was the fact that his attempt to dislodge my battalion from the built up area failed, after my dice finally decided to cooperate at the same time Quinny's decided to give up.

However, that was only a temporary setback. Quinny eventually chucked the Portuguese out of the village and got around the flank of the British line. Having sent both Portuguese line units running, the way was clear through the village. The British and the lone cacadore battalion were not up to halting them, so the game ended with a consensus agreement of a French victory.

It seemed to be a successful game (maybe not so much for the Spanish, sorry John!) with everyone enjoying themselves. The French player had to be aggressive to win, which suited Quinny's style to a T, while the allies have their work cut out for them despite having overall superior numbers. 

I'd like to run it again with a re-jigging of the forces; maybe a small British cavalry unit to give the Anglo-Portuguese a more offensive capability, and boosting overall numbers so the French player doesn't have to fight single-handedly against multiple allied players.



The Portuguese deploy on the ridge

The Spanish lancers bravely take the field

Spanish heavy cavalry guard the flank

Spanish infantry manage to just fall short of occupying the buildings

The French manage to beat them to the punch, occupying the barn under their noses!

The French infantry advance in closed column, screened by hussars in echelon.

More French infantry advance in column screened by light infantry skirmish screen. Note the British advancing through the woods in their flank!

Two French battalions deploy in line to face the threat, while the skirmishers advance to take on their British counterparts.

The French infantry charge against the Spanish occupied village goes in, despite supporting fire from the anchored line.
John is checking distances and angles to see if the cavalry had an opportunity charge (they didn't).

After successfully taking the building, the chasseurs charge the remaining formations of the anchored line. The guerrillas look on helplessly!

The French reserve moves up.

Spanish infantry columns huddle together before the onslaught!

Spanish reserves move up. The converged grenadiers and Walloon Guards are the best units in the Spanish formation.

Unfortunately, John kept them in column to meet the French attack, negating their firepower in an attempt to meet mass with mass.

With too many units running, the inevitable result was a failed divisional morale test!

In an attempt to retrieve some honour, the Spanish dragoons managed to manoeuvre into the hussars' flank. The French horse artillery channel Dirty Harry: "Do you feel lucky? Well, do ya, punk?"

After their successful charge, the French chasseurs' flank is covered by a lone infantry column. The cacadores then wheel and fire in their flank. The ensuing morale check causes the column to retire with casualties. Huzzah!

That's as far as the cacadores' luck goes, as they are forced into closed column after the chasseurs manoeuvre to threaten them. 

John's lancers appear in the rear of the French infantry, who studiously ignore them.

While the cacadores are still in closed column due to the cavalry threat, negating their firepower, they are charged by two battered French infantry columns. 

The roll for pre-melee...

...and for melee!
Luckily, the result was only a retreat and not a break.

The lancers make a nuisance of themselves, forcing the French light infantry into square. They square repulses them, but makes a lovely target for the British line.

After the artillery dealt with the Spanish dragoons on their flank, the French hussars attack the Spanish heavy cavalry on the ridge.

They are also sent packing to the rear!

The Portuguese occupy the empty building, under the guerrillas' supervision.


The die comes good in the combat for the village!

The French find they've bit off more than they can chew...

They are repulsed with disorders! Huzzah!

However, the celebrating is premature, with their supports caught in the flank by a column of French legere!

Now isolated with 5 disorders, the future of the Portuguese in the village looks bleak!
Note the French hussars angling for the centre.

The chasseurs charge the guns, but are fought off by the combined fire of the cacadores and gunners.

The Spanish lancers are finally put to flight by the French hussars, who'd charged out of the village to catch them in the rear.

Despite being battered, the French are able to hold off the remnants of the allied force and open up the road to relieve the French held town off-table.


Thursday, September 26, 2013

RN Landing Scenario Redux

As September 19th is 'International Talk Like a Pirate Day' (Yaaarrrr!!!!), the whole month of September is given over to all things Piratical at our club, NWA. As well as an ongoing campaign using the Legends of the High Seas rules, we have also put on games using our regular rules, but sporting a definite nautical feel.

I hosted my Naval Landing scenario set in northern Spain which I had previously tested last year. This year I had Garry take on the Anglo-Spanish forces, Robin the French garrison, and Jenko the French relief force, while I umpired and generally looked on taking photos and getting in the way! (again, I neglected to check if the camera's SD card was in before I left home and was reduced to using my phone's camera when it was apparent it was still in the pc!)

Garry and Jenko took a different tack to how Tim and I played the scenario, with a different result. Garry advanced across the stream, and Jenko made a bee-line for the fort and the Spanish attackers. In the skirmishing which followed, the French prevailed over their Spanish opponents, forcing them back before the British naval guns could establish themselves.

In both games, the naval guns spent too long moving from the beach to be influential in the game. Next time I run the game I think I will change the terrain so that the Navy has more of a role to play. Next year after I get my hands on HMS Frolic, I'll redesign the scenario to give the RN a bigger role more in tune with the theme of the month.

Yaaarr!
How much does it cost a pirate to get his ears pierced?
A buck an ear! (Geddit? Buccaneer!)
Boom-tish!
Each pirate themed game was given an appropriate flag. This was the one for my table; the Spanish Cruz de Borgoña

The game's objective; The French redoubt covering the road and the bridge over the river

The RN landing party in the ships' boats

The armed townsfolk crossing the ford to meet the landing party with  a suitable conveyance for the guns

The Spanish regulars lining up south of the town

The French garrison. The guns face the road, while the rear is just covered by an infantry firestep.

The landing party approaches the shore

Garry in deep thought while Pete E. looks bored ;)

The garrison consisted of a battery of 8x8lb distributed across the 3 sides that faces the road and bridge, distributed as the player desired. There was also a garrison battalion of 6 conscript figures and 5 dismounted dragoons, 2 of which could operate in a mounted capacity if desired.

Garry sent in the Spanish light infantry in skirmish order to hack away at the abatis

His regulars advanced across the stream and into the walled farmland

Garry"s Spanish force moves up to the face undefended by artillery

One battalion of line troops forms in line to cover the landing. Note the sheep; they were to be used as an anti-cavalry impediment if needed!

The marines land. I'd forgotten to bring the single, un-based gun for the trip in the wagon. D'oh! 

Garry keeps the garrison occupied

His skirmishers clear the abitis. I'll have to remedy this area of the game in future. As it currently stands, it's out of range of small arms fire, so the Spanish can clear it with impunity.

A nice big gap in the abitis. The only problem is that this face is not directly exposed to the best vantage point for artillery to attempt making a breach

What would happen if Garry launched an assault at this stage? High obstacle, moat, defenders firing from behind cover; odds not great!

Spanish dragoons covering the ford opposite the landing beach.

At last! Jenko rolled the required number on the dice to get the relief force on the board.

The wagon and its escort make their slow way to their firing position.

The Royal Marines lead the way with Lt. Bertie Bugler, RN., at their head!

Jenko's dragoons advance towards the bridge, ensuring the Spanish don't try to interfere with his infantry deployment.

The relief force in column of march

Robin deploys his dismounted dragoons in skirmish order to take on the Spanish light troops.

Jenko's force deploys into combat column as it moves around the redoubt, behind the dragoons' skirmish screen.

En avant!

The French shake out into a line of columns...

...while Garry withdraws his main force behind the wall.
Jenko's general enters the redoubt to confer with the garrison's commander, requesting him to move some of his guns out of the redoubt to support his offensive action.

The waggon approaches the hill opposite the fort. Is there time for them to dismount, setup and start knocking holes in the redoubt? 

The ominous sight from Garry's POV

Bertie and the marines move up in support of the Spanish line

Alas, nothing stronger than coffee was on offer!


Jenko and Robin push back the Spanish light infantry

Garry pulls back the skirmish line, while the French commander looks on

At last! The naval guns are deployed!

Garry's line falls back so that any advance by the French will have to cross one wall and the rough terrain, but this leaves him with not only another wall, but a river at his back!

Robin's artillery were to target the marines and, in a display of unlikely accuracy, take a couple of figures, too.

The Spanish Skirmish line doggedly screens the Spanish main line, while Robin's guns deploy in the background.

The garrison's view of the hill opposite. Are they in for some 18lb action?

The Anglo-Spanish line awaits their fate!

Jenko detaches his light infantry to join the dismounted dragoons in whittling down the Spanish skirmish line.

The French main force lines up on the other side of the farmline, while Garry falls back further.

French line up to consider their next move

Come and have a go if you think you're hard enough!


With the French relief force firmly in control of the situation and the likelihood of the gun positions to be overrun after the inevitable clash of infantry, it was decided that the game be ended there with a moral victory to the French. As they still held the fort and the likelihood that the Spanish would not be able to dislodge them without further reinforcements, it was to all intents and purposes a French win by default.

In my next running of this scenario, I think I'll have to give the Spanish some reinforcements to arrive at a random point in the game, and maybe boost the French morale rating from Regular to Veteran by way of compensation. There just weren't enough troops for the Spanish to prevent the French from out-bustling them in this instance. Also, it takes too long for the guns to be put in place for them to have any real influence on the outcome. Maybe tweaking the layout so that the guns don't have so far to travel will improve the scenario.

Anyway, I'll definitely run it again next year after some rejigging, so stay tuned in September 2014. Aaaaarrrrrr!



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